A funhouse is a linear sequence of scares, take it or leave it it’s the only choice givenMax Payne

In order to graduate from Mediatechnology at the Leiden University Jelle van der Ster created the first videogame that contains postmodern meta-reflections.

To do this Jelle van der Ster combined the narrative techniques used in the videogame Max Payne with the postmodern meta-reflections found in Lost in the funhouse by John Barth.

On this website you will find the paper and the Max Payne level, and everything else you need to know about this project, if you got some questions please don’t hesitate to contact me.

Jelle van der Ster
(2005)